

This file contains all of the on-screen titles and their effects in Half-Life and the hazard course. I think this file controls the hitpoints of monsters in Half-Life for the three different skill levels: easy, medium, and hard. When you open this file it says // DON'T MESS WITH THIS. I assume because they expect you will use the English language and the 0 represents that somehow. When I open this file it reads: sv_language 0. This file is contains the controls that will be restored if the user activates the 'Use Defaults' under the Controls>Configuration on the main menu. This file simply contains the names of all the people who created Half-Life and is accessed at the end of the game. These files control how much ammo guns can hold, what crosshair to use, damage, speed, etc. These are 2d images used for the hud logos, explosion and fire effects, bubbles, tracers, teleportals, laserbeam effect, crosshairs and more. The sentences.txt files can be edited to change what grunts, security gaurds, scientists, etc. This files can be edited to give textures different sound when you walk or jump upon or shoot.

txt files: materials.txt and sentences.txt. These are used for background sound and button and door sound effects. folders such as ambience, buttons, and doors. The sound folder contains a folder corresponding to each monster in the models folder and a few misc. The player folder has characters you can choose from for multiplayer. This folder contains the monsters and weapons of Half-Life in.

These files are the path files that are generated when you use info_nodes. The maps folder also contains a graphs folder and it contains. You can read more about setting this feature in Tutorial: Setting up a Mod: Part 3 - Game Strings. This folder contains the headings and backgrounds for the Half-Life menu interface. A visual guide to the sky textures available in Half-Life can be found at VERC: Half-Life Skys. When you choose the skyname for any map with a background, Half-Life automatically looks for the suffixes bk(back), dn(down), ft(front), lf(left), and rt(right) and combines them together to make a seamless background in Half-Life. This folder contains background images in two formats. The gfx directory Contents of the env directory

PAK-tasticHere is a list of the parts of the pak file this tutorials covers:
